update yayaya


Alright, so there's some significant changes, so here's what happened, I will list the changes in order.

1. Added vfx using Cartoon FX Remaster Free, I will link it: Cartoon FX Remaster Free | VFX Particles | Unity Asset Store
2. Added sound effects, I know that there was already "sound effects", but they worked half of the time, ones that I wanted to trigger wouldn't trigger at all. I don't have many sound effects right now, but I have a way to implement more if I need them (I will eventually).
3. Camera shake, like I said for sound effects, I had "camera shake", but it worked half of the time, and so I fixed it up, changed some values, turned some knobs, and now the camera shake looks a lot better.
4. So, I'll try to explain this the best of my ability (I'm not one for explaining a lot of things, but when I have to y'know?) in games like Human Fall Flat and Gang Beasts, It really feels like a ragdoll, it's floppy, mine in earlier versions felt like a crappy attempt at just having no animations, and a normal character, it's not what I'm going for, I'm going for the floppy feel, and so like earlier, I twisted some knobs, changed some values, and now Jane finally feels like a real active ragdoll.
5. I changed the punch cooldown from 0.75 seconds, to 0.25 seconds, allowing for more intense fights, and I know that people don't want to sit there and wait for the cooldown.
6.  I made it to where you can punch with the left arm too, allowing for "combo" sort of things, it overall made the game feel better.
7. I really enhanced the grabbing, and it doesn't feel so crappy, and jittery, allowing for more clean grabs and "throws".
 Thanks for reading this, even if you didn't, I appreciate all the support that I may get while working on Granny Gladiators, smoothpokes out.

Files

Early.zip 41 MB
Sep 03, 2024

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